Such tools are not only useful for getting a grip on the slippery flank of a ship, but also for ensnaring fleeing victims, who are soon thereafter dragged to a terrible fate. They also carry a vile array of nets, grapples and barbed chains. Corsairs eschew shields and metal armour, relying on cloaks fashioned from Sea Dragon hide to preserve them from injury. Cutlasses, punch daggers and barbed knives are common, as are repeater handbows. As they tend to do most of their fighting in the topmasts of ships and the crowded tangle of dockside streets, Black Ark Corsairs prefer fast weapons that give them an edge in one-on-one fights. It is not uncommon for a Corsair fleet to spend years ransacking foreign lands, returning home only when their holds are bursting with slaves and plunder. Warhammer has gone in the opposite direction.
It's typical for each Total War game to be followed by a smaller sibling, a high quality standalone expansion as Attila was to Rome 2 or Fall of the Samurai was to Shogun 2. It is a hard, dangerous life in the raiding fleets, but a successful voyage can see a captain and crew return laden down with wealth beyond the dreams of most city-dwellers. In Total War: Warhammer 2 no plan survives my ability to get distracted by how nice the unit animations are. They are the lionised darlings of Naggarothi society, embodying as they do the drive to earn riches and glory. The cut and thrust of melee is child's play to those trained on tumultuous seas.īlack Ark Corsairs are notorious reavers, having spent their entire lives pillaging distant lands. Black Ark Corsairs is a Dark Elves melee infantry unit in Total War: Warhammer II.